![]() ![]() And, that's going to be the ability to collect files. The last option here, though, is what we're really looking for. If you've got things stored in several locations, this will move it all together. This will scan multiple drives, and pull things in, if needed. What I'm going to do here, is choose another choice. So, you can select something here, and then choose to reduce it, and it's going to remove anything that wasn't in the selected comps. The next option, reduce project, allows you to actually select a composition. Getting rid of stuff that didn't actually make the cut. Maybe different source files and textures, and you just want a clean house. This is a useful option if you have a lot of experimental things that you brought in. This is going to go through and remove anything that was not actually used in the project. First up, if there's things that we didn't need in the project, I can choose to remove unused footage. What I can do now is go to After Effects and from the file menu, choose dependencies, and I've got a couple of options. There we go, I see that the file opens, and we have a simple animated logo that contains a graphics source file and some footage, and sound. After Effects should launch, and the logo animation will open. In our project folder here, I do have a folder called AEP, and a simple logo animation. But, let me show you how if After Effects is involved, how to take advantage of its media manager to gather up your files. You'll learn more about that workflow later. Now, we do have the option to do the render and replace, which is always a good idea. Since both 3D cameras have the same movement, this will allow everything to look correct in the main scene with the 3D card.- If you're using Adobe After Effects, it has its own project manager, and unfortunately, if you've placed After Effect's comps into an Adobe project using Adobe dynamic link, well, they're not included in Premiere Pro's media manager. You’ll actually have to copy and paste the keyframed 3D Camera from your main scene into your 3D scene with your 3D plugin. 3D card with an image background.įinally, if you’re using 3D plugins in your 3D scene, using Collapse Transformations won’t work (so leave it checked off on your Image Window Comp). Keyframing reflections using CC Light Sweep.Īdding an image background to your 3D scene is also a nice touch, which can add more 3D parallax. ![]() Just keyframe the animation of the light sweep. You can also fake some subtle reflections using the CC Light Sweep effect on your Image Window Comp. ![]() Adding the Glow effect to layers on the card. I like to add an Adjustment layer above the “hologram areas” of my card and add a Glow effect. Orbiting around the card with a 3D camera in After Effects.Īfter you’ve created your 3D card, you can polish the look using other effects. Turn on Collapse Transformations for the Image Window Comp.įinally, create a 3D Camera and orbit around your card to see the 3D effect. The Collapse Transformations icon looks like a small sun when it’s turned on. Next, you’ll need to turn on Collapse Transformations for the Image Window Comp in order for it to appear correctly in the 3D space. Add the Image Window Comp below the Image Window Layer. Set the Track Matte for the Image Window Comp to Alpha Matte. Building the 3D scene in the Image Window Comp.Īfter you’ve created your 3D scene, add the Image Window Comp below your Image Window layer in the original composition with your 3D card. (In the tutorial, I titled my 3D composition Image Window Comp.) You can do this with 3D layers or images, or you can use 3D plugins made for After Effects, such as Element 3D or Stardust. Then, in another composition, you’ll need to build out your 3D or 2.5D scene. Making the card layers 3D and adding text descriptions on the card. Feel free to add in any custom text or descriptions onto your card, as well. Make sure all of the layers of your card are 3D layers in After Effects. Creating the card design using Solid layers and masks. You’ll also need to create a layer that’s going to act as your “ Image Window” for the 3D portion of your card. The image on the card can be anything you want, from flat layers to pictures or 3D models.įirst, you’ll need to create your card shape using Solid or Shape layers. You can make 3D versions of real cards you scan yourself, or you can create an original one from scratch. This is possible through a bit of compositing trickery (track mattes to be specific-more on that later). What makes 3D cards look so unique is that we can see the card is flat, yet the image on the card has depth, far exceeding that of the card. DOWNLOAD THE FREE AFTER EFFECTS 3D CARD PROJECT FILESīy downloading, you agree not to resell or redistribute these free assets. ![]()
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